| Command |
Result |
| god |
Invincible mode. Infinite mana and health |
| fullhealth |
Refills health |
| idkfa |
Player gets all items/skills in the game |
| defeat |
something you should not use! |
| audio.fAmbientVolume |
sets the ambient volume |
| audio.fEffectVolume |
sets the effect volume |
| audio.fMasterVolume |
sets the master volume |
| audio.fMusicVolume |
sets the music volume |
| audio.fVoiceVolume |
sets the voice volume |
| camera.fAziSpeedScale |
scales the azimuth angle velocity around target (default: 1.0f) |
| camera.fElevSpeedScale |
scales the elevation angle velocity around target (default: 1.0f) |
| camera.fFieldOfView |
toggles the camera's field of view (default:90) |
| camera.fMaxDistToPlayer |
sets the maximum clamped distance to the player |
| camera.fMoveSpeed |
sets the movement speed of the free camera (default: 300.0f) |
| camera.fMoveSpeedAccel |
sets the movement speed modificator if pressed [SHIFT] (default: 3.0f) |
| camera.fMoveSpeedDeccel |
sets the movement speed modificator if pressed [CTRL] (default: 0.5f) |
| camera.fRelaxCamera |
sets the camera pos relax factor |
| camera.fRelaxDist |
sets the camera dist relax factor |
| camera.fRelaxFOV |
sets the camera fov relax factor |
| camera.fRelaxPlayer |
sets the player pos relax factor |
| camera.fRelaxXAxis |
sets the camera x axis relax factor |
| camera.fRelaxYAxis |
sets the camera y axis relax factor |
| camera.SetMode |
sets the current camera mode |
| camera.ShowPosition |
shows the current position of the camera |
| camera.ToggleModeChange |
enables or disables the mode changes of the camera |
| caps.DisableAlphaRendering |
|
| caps.DisableModuleRendering |
|
| caps.DisableStencilTesting |
|
| caps.EnableDynamicVisualsRendering |
|
| caps.EnableLightMaps |
|
| caps.EnableObjectVPTHCCulling |
|
| caps.EnableOcclusionCulling |
|
| caps.EnableStaticVisualsRendering |
|
| caps.EntityProcessingRangeSphere |
changes the EnterProcessing range, must be greater than the processing range |
| caps.EntityROI |
changes the processing range, must be smaller than the EnterProcessingRange |
| caps.FarClippingPlane |
changes far clipping plane |
| caps.FarClippingPlaneLowPoly |
changes far clipping plane for lowpoly mesh |
| caps.GlobalVisualLoDFactor |
Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines |
| caps.OCCheckThreshold |
|
| caps.OCPixelOverdrawThreshold |
|
| caps.RenderDebug |
toggles rendering of entity debug infos |
| caps.ScreenObjectDistanceCulling |
Simple distance screen metric object distance culling used. Culls all objects under threshold |
| compile navigation |
(re-)compiles the navigation scene! |
| console.font |
defines the font of the output window |
| console.dimy |
defines the y height of the console in pixel (default 250) |
| console.dimx |
defines the x width of the console in pixel (default: renderer width) |
| console.posy |
defines the y pos of the console in pixel (default 0) |
| console.posx |
defines the x pos of the console in pixel (default:0) |
| console.filterlevel |
defines the spy filter level (default 5) |
| console.outputlines |
defines the number of buffered output lines in the console (default: 5000) |
| colorscheme |
choose next color scheme |
| control |
controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F) |
| DebugShowDiffMem |
shows memory diff output in zspy and traceview |
| DebugShowMem |
shows memory output in zspy and traceview |
| DisablePrefetcher |
Disables prefetcher |
| dispose |
disposes items from the inventory |
| dViewGameKeys() |
Prints all active gamekeys and debug-actions on screen (assigned to key: LEFT CTRL+G) |
| edit |
edits the current entity |
| EnablePrefetcher |
Enable prefetcher |
| focus.ShowTA() |
toggles the focus ai debug mode (assigned to key: LEFT CTRL+A) |
| game.bTestMode |
toggles the testmode on or off, 0: off, 1: on (default:1) |
| game.Chat() |
start an irc chat session |
| game.ForceCrash |
guess what! |
| game.ForceFloatException |
causes a floating point exception! |
| game.SetTime |
Sets the World Time |
| game.ShowVersion |
prints out the current game version |
| game.WatchFPS |
opens a statistic control with fps output |
| give |
places an instance of the given item in the player's inventory |
| goto |
beams player and camera to the given entity |
| gotocamera |
beams player to camera position (assigned to key: LEFT CTRL+PAGE UP) |
| illumination.CycleLightningModes |
cycles through all lightning modes (assigned to key: LEFT CTRL+I) |
| illumination.CycleMovingLight |
cycles through all moving light modes (assigned to key: LEFT CTRL+L) |
| illumination.SetPixelHemispherePixelLightning |
set the lightning to pixel hemisphere mode |
| illumination.SetSimpleLightning |
set the lightning to simple mode |
| illumination.SetVertexHemispherePixelLightning |
set the lightning to vertex hemisphere mode |
| illumination.SetVertexHemisphereVertexLightning |
set the lightning to vertex hemisphere mode |
| invisibility |
something you should not use! |
| kill |
something you should not use! |
| music.bEnableAutoUpdate |
enables or disables automatic updates |
| music.bEnableTriggers |
enables or disables accepting triggers |
| music.sDayTime |
sets the daytime |
| music.sLocation |
sets the location |
| music.sSituation |
sets the situation |
| PhysicFPS |
steps the physicscene at [n] fps |
| physics.dToggleActorAxes |
Toggles the visualization of the axes of the physic actors |
| physics.dToggleBodyAxes |
Toggles the visualization of the axes of the bodies of the physic actors |
| physics.dToggleContactForce |
Toggles the visualization of the contact forces acting on the bodies of the physic actors |
| play ani |
syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib] |
| player.fForwardSpeedMax |
sets the maximum forward speed of the player in m/sec (default: 300.0) |
| player.GotoStartPosition() |
beams the player to the starting point (assigned to key: LEFT CTRL+H) |
| spawn |
spawns an instance of the given entity name |
| trigger |
triggers the given entity or the focus/editor entity if no name given |
| version |
prints the engine version |
| quit |
closes the application's window |
| history |
prints the history of entered commands |
| help |
prints a help line for each command |
| clear |
clears the console output |
| physics.dToggleBodyMassAxes |
Toggles the visualization of the mass-axes of the bodies of the physic actors |
| physics.dToggleRays |
Shows ray debug lines (assigned to key: LEFT CTRL+R) |
| physics.dToggleStatistics |
Shows some physics debug output |
| Remotedebugger |
starts a remote debugging session on the target machine [localhost], if nothing entered |
| show position |
display the current camera position |
| spy.AddComment |
adds a comment line in the spy |
| stats.dToggleGlobal() |
Toggles global scene-debug-output (assigned to key: LEFT CTRL+S) |
| teach |
teaches the specified spell(s) and/or skill(s) |
| timer.fTimeScale |
sets the time scale value (default: 1.0) |
| toggle memdebug |
tests the memory for corruptions (SLOW!) |
| untrigger |
untriggers the given entity or the focus/editor entity if no name given |
| view.dShowLabels() |
visualizes all relevant label psets |
| view.dShowLights() |
visualizes all relevant light psets |
| view.dShowNavigation() |
visualizes all relevant navigation psets (assigned to key: LEFT CTRL+N) |
| watch |
controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+W) |
| world.ToggleFolder |
enables or disables the given sector-folder |
| world.ToggleSector |
enables or disables the given sector |